Roll20 - Compendium and Rule Set Directory (2023)

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Traits

Innate Spellcasting: The oni's innate Spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following Spells, requiring no material components:

At will: darkness, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep

Magic Weapons: The oni's weapon ATTACKS are Magical.

Regeneration: The oni regains 10 Hit Points at the start of its turn if it has at least 1 hit point.

ACTIONS

Multiattack: The oni makes two ATTACKS, either with its claws or its glaive.

Claw (Oni Form Only): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Glaive: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

Change Shape: The oni magically polymorphs into a Small or Medium Humanoid, into a Large giant, or back into its true form. Other than its size, its Statistics are the same in each form. The only Equipment that is Transformed is its Glaive, which shrinks so that it can be wielded in Humanoid form. If the oni dies, it reverts to its true form, and its Glaive reverts to its normal size.

Show Attribute List

AC

16 (Chain Mail)

Alignment

Lawful Evil

CHA

15

CON

16

Challenge Rating

7

DEX

11

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HP

110 (13d10+39)

INT

14

Languages

Common, Giant

Passive Perception

14

Roll 0

Claw1d20 + 71d8+4

Roll 1

Large Form1d20 + 72d10+4

Roll 2

Small or Medium Form1d20 + 71d10+4

STR

19

Saving Throws

Dex +3, Con +6, Wis +4, Cha +5

Senses

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Darkvision 60 Ft.

Size

Large

Skills

Arcana +5, Deception +8, Perception +4

Speed

30 ft., fly 30 ft.

Spell Book

Darkness, Invisibility, Charm Person, Cone Of Cold, Gaseous Form, Sleep

Type

giant

WIS

12

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{{Size}} {{Type}}, {{Alignment}}

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STR
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{{STR}} ({{data-STR-mod}})

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DEX
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{{DEX}} ({{data-DEX-mod}})

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CON
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{{CON}} ({{data-CON-mod}})

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INT
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{{INT}} ({{data-INT-mod}})

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WIS
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{{WIS}} ({{data-WIS-mod}})

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CHA
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{{CHA}} ({{data-CHA-mod}})

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    \n {{#Saving Throws}}
  • Saving Throws {{Saving Throws}}
  • {{/Saving Throws}}\n {{#Skills}}
  • Skills {{Skills}}
  • {{/Skills}}\n {{#Vulnerabilities}}
  • Vulnerabilities {{Vulnerabilities}}
  • {{/Vulnerabilities}}\n {{#Damage Vulnerabilities}}
  • Damage Vulnerabilities {{Damage Vulnerabilities}}
  • {{/Damage Vulnerabilities}}\n {{#Resistances}}
  • Damage Resistance {{Resistances}}
  • {{/Resistances}}\n {{#Immunities}}
  • Damage Immunities {{Immunities}}
  • {{/Immunities}}\n {{#Condition Immunities}}
  • Condition Immunities {{Condition Immunities}}
  • {{/Condition Immunities}}\n {{#Passive Perception}}
  • Senses {{#Senses}}{{Senses}},{{/Senses}} passive Perception {{Passive Perception}}
  • {{/Passive Perception}}\n {{#Languages}}
  • Languages {{Languages}}
  • {{/Languages}}\n
  • Challenge {{#Challenge Rating}} {{Challenge Rating}}{{/Challenge Rating}}{{#data-XP}} ({{data-XP}} XP){{/data-XP}}
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  • {{[Name]}}. {{[Desc]}}
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Actions

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    \n {{!data-Actions}}\n
  • {{[Name]}}. {{[#Type]}}{{[Type]}} {{[Type Attack]}}: {{[/Type]}} \n {{[#Hit Bonus]}}+{{[Hit Bonus]}} to hit,{{[/Hit Bonus]}} {{[#Reach]}}reach {{[Reach]}},{{[/Reach]}} {{[#Target]}}{{[Target]}}.{{[/Target]}} \n {{[#Damage]}}Hit: ({{[Damage]}}){{[/Damage]}} {{[#Damage Type]}}{{[Damage Type]}} damage{{[/Damage Type]}}{{[#Damage 2]}} plus ({{[Damage 2]}}){{[/Damage 2]}}{{[#Damage 2 Type]}}{{[Damage 2 Type]}} damage{{[/Damage 2 Type]}}{{[#Damage]}}.{{[/Damage]}}\n {{[#Desc]}}{{[Desc]}}{{[/Desc]}}
  • \n {{else}}\n {{#Roll 0}}
  • {{Roll 0}}
  • {{/Roll 0}}\n {{#Roll 1}}
  • {{Roll 1}}
  • {{/Roll 1}}\n {{#Roll 2}}
  • {{Roll 2}}
  • {{/Roll 2}}\n {{#Roll 3}}
  • {{Roll 3}}
  • {{/Roll 3}}\n {{#Roll 4}}
  • {{Roll 4}}
  • {{/Roll 4}}\n {{/data-Actions}}\n

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Reactions

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  • {{[Name]}}. {{[Desc]}}
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\n {{#data-Legendary Actions}}\n

Legendary Actions

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\n {{!data-LANum}} \n

{{Name}} can take {{data-LANum}} legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. {{Name}} regains spent legendary actions at the start of their turn.

\n {{else}}\n

{{Name}} can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. {{Name}} regains spent legendary actions at the start of their turn.

\n {{/data-LANum}}\n {{/data-Legendary Actions}}\n

    \n {{!data-Legendary Actions}}\n
  • {{[Name]}}.{{[Desc]}}

  • \n {{else}}\n {{#Legendary Roll 0}}{{Legendary Roll 0}}{{/Legendary Roll 0}}\n {{/data-Legendary Actions}}\n

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Mythic Actions

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{{data-MAdesc}}

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    \n {{!data-Mythic Actions}}\n
  • {{[Name]}}. {{[Desc]}}
  • \n {{/data-Mythic Actions}}\n

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